Call of Duty Advanced Warfare Review
This is the Call of Duty that fans have been waiting for!
Call of Duty has needed a rework for some time now. Year after year gamers have been complaining about how the same issues that have plagued the franchise still remain. Sledgehammer Games have worked together with Infinity Ward on Modern Warfare 3 and has taken their experience with the franchise and giving it the step forward that it has needed. Diverging from their year long time frame for development, Sledgehammer Games was able to take their time over the last three years to make subtle changes to the mechanics while keeping the gameplay elements that made this franchise what it is today and helped shape this Call of Duty Advanced Warfare Review. And that is the keyword, subtle. Anyone that is fan of the series will be able to pick up a gamepad and be able to realize right away that they are playing a Call of Duty game. The weapons, perks, and scorestreaks are all there, making even the biggest skeptic feel at home. This system has been enhanced with very mild RPG elements allowing for greater variation between players. There are now different rankings of gear and weapons with the same type of color coding used in World of Warcraft and other MMOs. These weapons vary in stats and have bonus perks as well and really allow players to adapt their characters to their personal style. Your avatar is able to be modified more than ever before and an Armory tab has been added that stores all your acquired gear. This addition is purely cosmetic, but really allows for many customization options during load screens in between matches. Plus, everyone enjoys personalizing their characters with gear and weapons. This is one of the reasons the MMORPG has been so popular in the gaming industry over the years. But these are the only two minor RPG elements that are added to Advanced Warfare. Once again subtle. Both of these additions to the game are minor, but add a whole different type of element to the weapons. And Sledgehammer was able to make these subtle changes without rubbing fans the wrong way. My only complaint about the weapon system is the lack of choices in certain categories. The light machine gun and shotgun, for example, only have 2-3 options to choose from unlike previous games. The season pass is sure to bring at least a few new choices to the arsenal, so stay tuned for more on that in the coming months.
The system that received the biggest overhaul was movement mechanics. Games like Titanfall and Destiny have made hover boots and dashing in first person shooters commonplace. Call of Duty: AW takes these elements and adds its own personal touch. Instead of adding a double jump as seen in most of the common FPS, Sledgehammer Games made it possible to dash forward while in the air. There is a small learning curve in this new mechanic, but after half a dozen matches or so the benefits of this new feature can be seen. After getting used to the controls it is possible to ground dash as well by dashing immediately after a jump. This makes it possible to actually dash behind your opponent during a firefight changing how players have to approach battles. The ability to dash also changes how the levels were designed. For the first time height matters and the levels have been designed to be smaller with the buildings having more levels than previous games in the series. A greater awareness of your environment is needed now in multiplayer as opponents can come from any angle.
While multiplayer’s subtle changes upgraded this title for the next generation of consoles, campaign mode has also never been better. Many major first-person shooters that have been released this year have not had a solid single player campaign. One of the main issues that prevented Titanfall from becoming the major hit that it should have been was its lack of single player campaign or any relevant story whatsoever. When creating a new franchise it is important to create characters that can be recognized with the brand and a story that allows for these new characters to be developed. Call of Duty: Advanced Warfare accomplishes this feet with a quality script backed by one of the best actors in Hollywood as its stories lead. Now unless you have been living in a cave you already know that Kevin Spacey is a major part of the campaign. And I could go into how excellent he was and how amazing an actor he is, but that is not why you are reading this Call of Duty Advanced Warfare review. Even without Kevin Spacey the campaign stands up on its own and the first two chapters alone are enough to justify buying the game. Call of Duty: Ghosts fell short in terms of graphics and CGI and Advanced Warfare makes up for it in both campaign and multiplayer. As soon as the campaign begins it is a polished well directed CGI masterpiece. It runs beautifully and performs up to the standards that one would expect from their new console. Activision is really going to have to consider giving all of their developers the same amount of time that Sledgehammer received if they can accomplish this type of quality finished product.
Call of Duty: AW is the fresh reboot that the series has needed for years. This is the Call of Duty that fans have been waiting for. The subtle changes to the gameplay combined with the polished next-gen graphics make this a quality shooter that legitimately can be considered the best shooter of the year. It is just assumed most years that this will be the case, but this year it is well deserved. Unfortunately, this title was plagued with some matchmaking and pre-order download issues, but these were quickly resolved with a few hotfixes, but should be mentioned in the Call of Duty Advanced Warfare Review. Despite these first day jitters Call of Duty: Advanced Warfare is one of the few major releases of 2014 that did not disappoint. And that list this year is small.
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