Did Call of Duty: Ghosts Get Lost in Their Own Maps?
So I am not saying that I dislike Call of Duty: Ghosts; quite the contrary evidently I play it everyday. However, are the new maps really traditional Call of Duty maps?? The reason Call of Duty has become the king of FPS is the fact that it is a fast paced realistic shooter that sucks you in and never lets you realize that you are really sitting in your living room playing a game. The Shotgun and SMG were always viable weapons and the maps were run and gun maps with the multilevel stages for the sniper in all of us; and then came quick-scoping. Quick-scoping started in COD and that is where it stays because, Treyarch and Infinity Ward refuse to fix the problem. Quick-scoping is allowed to remain in the game because, the levels are so small, it allowed for COD to leave snipers in the game and that makes the sniper rifle viable on smaller levels without the need for a Halo type map for them to be useful.
Halo and Battlefield have always had enormous maps with tons of players on each team causing a more Warzone type atmosphere, where COD has always felt like you are on a paintball field with your friends. In Call of Duty: Ghosts, Infinity Ward tried too hard to bridge the gap between their franchise and the competition. This is a confusing development since they sell billions of dollars every year with their format. But with Call of Duty: Ghosts the levels are enormous and really the only three levels that feel like a COD stage is Warhawk, Strikezone, and the DLC map, Freefall, which I feel is the best map by far. Maps like Whiteout and Stonehaven and pretty much every other map in the game have caused everyone to feel
that we are supposed to play with sniper rifles and with the introduction of the Marksmen Rifle it seems apparent that Infinity Ward meant for us to become snipers for ghosts. Which is ironic since there isn’t a true sniping level in single player at all. And yes we have all been killed by spammed bulldogs, and have been blown to pieces by flying C4, but this is rare by far to see in Call of Duty : Snipes. The real question is with the levels being so big and this supposedly being a next gen game it would make sense to have more players on the field then 6 vs 6, (or 3 v 5 since people refuse to play certain levels and just leave the maps they don’t like). There have been many complaints about ghosts and yes we are all COD zombies and will play this game all year and buy the DLC even if we don’t intend too. But, it makes you wonder if Infinity Ward rushed this game out for the holidays instead of maybe addressing some of these issues. Hopefully with the map packs that are scheduled to be released in 2014 they will hear the players cries and we’ll see smaller maps that don’t make us feel like we bought Battlefield 4, and will let us put our sniper rifles away and start running around with our SMGs and Shotguns again. And maybe, just maybe, grenades and other lethals will make a more prominent appearance once again in Call of Duty.
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Article written by, @thewurldwarrior