Is QQ or Bungie Ruining The Destiny Endgame Quality?
Destiny just recently had its six week anniversary. This new franchise had one of the most impressive console launches ever seen and over 3.6 million people get online to play Destiny daily. Even though marketing this game to be a “shared-world shooter” it is in every fashion and form a MMORPG. And like every MMO comes the constant struggle between the casual players and hardcore players on their quest for loot and the balancing that ensues. There are numerous guardians roaming the tower lately doing bounties out of obligation or to increase their Vanguard reputation to level 20 for no reason. The road between level 29 and level 30 requires some form of raid gear and many players only need those pieces of gear at this point. Why these guardians should be congratulated for all their hard work, the reality is that the entire community shouldn’t be so geared up one month after release waiting for December’s expansion with bated breath. And for this the community is just as much to blame as Bungie for the flaws in the Destiny endgame quality.
Unfortunately, the forums since release have been littered with complaints about the Cryptarch vendor and how hard it is to get legendary gear. So engrams were fixed to give more consistent representation of what they will produce. Then came the Queen’s Wrath Event, which pretty much guaranteed anyone that took part in the bounties and strike mission a legendary chest and helm. Keep in mind this is only two weeks after the release of the game and Bungie is just giving out free legendaries for the two most staple pieces of armor in the game. Even after these legendary handouts, players began complaining about the difficulty of the strike missions and now they have been adjusted in Update 18.104.22.168 to make these strikes more “manageable.”
While I appreciate a company that listens to their community and adjusts to its needs. There is such a thing as being overly sensitive, hence making adjustments that don’t match with the timetable of the game or its future releases. The first expansion for Destiny is set to release in December. According to the original loot system upon Destiny’s release this was an accurate assessment of when the title would need new content. However, due to the communities whining and Bungie overcorrecting, these adjustments and gear handouts were made available too soon. Now players have resorted to walking around the tower playing soccer since their need to grind gear no longer exists.
In a MMO the goal is to keep the community busy until the next expansion and many strong releases have ended in heartbreak due to the lack of end game support. In 2008, Star Wars: The Old Republic had an incredible release with the momentum to become a serious contender against the MMO King, World of Warcraft. However, it was the games lack of end-game content following release that made people wander back to WOW and look for other games to fill this void. Bungie is teetering on this issue right now with only the Vault of Glass and Weekly Nightfall giving out the gear that high level players need to hit the level cap of 30. Since Bungie made adjustments to appease the community by handing out gear and reducing strike difficulty, new Destiny endgame quality content is needed sooner than later to keep players attention from wandering. With all the new releases coming during the holiday it will not be hard for Bungie to lose the attention of many fellow guardians if new content doesn’t appear soon.
With casual and series players alike able to reach level 28 and 29 with such ease it is unrealistic for Bungie to think that games like Call of Duty: Advanced Warfare will not take a large amount of their customer base after its early November release. Since both games are published by Activision the December timetable for the first Destiny expansion seems intentionally later. Therefore, not conflicting with the sales of their flagship title. Due to the mixed feelings since its release and now that the Destiny endgame quality is being questioned, it will be a test of its fortitude to see if players return in December to continue with its first expansion. Many gamers these days have a short attention span, a serious eye for detail, and detest paid DLC. Bungie and Activision have very high hopes for Destiny’s future, but to think that their paid DLC is going to produce the numbers comparable to the initial release are unrealistic and hopeful at best. Especially after making their community tread water for a month and a half.
Do you believe Bungie has overcorrected to the communities demands and jeopardized the Destiny endgame quality? Let us know with your comments and follow us on Twitter @areyougaming for all your Destiny updates.