The Division 1.6.1 Reclaimer Build – Heal…Kill…Heal, Repeat.
Here is our Division 1.6.1 Reclaimer Build. This build, as you might have guessed, is a healer build with a little twist of firepower. You will heal, kill, heal and repeat. The build was built around the premise that just because you’re a “Healer” it doesn’t mean that the enemy will not try and kill you. With this Division 1.6.1 Reclaimer build you will be able to not only fight back, but embarrass the agents that try and stop your healing efforts. Take a look at the load out below.
Major Attributes: Health and Skill Haste
Minor Attribute: Ammo Capacity
Any time you are running an Electronics/Skill Power build, it is important to get as much toughness as you can from other places. That why we chose the Vigorous chest piece and that’s why we will always try and roll to get “Health” as a major attribute. The Vigorous talent reads, “grants over heal to all of your healing skills”.
Major Attribute: Skill Power
Minor Attribute: Burn Resistance
This is one of the pieces of gear that does NOT have an options to roll health so we are going with skill power as a major attribute. We also chose burn resistance as the minor because this is most likely the damage type that you will be coming across the most in P.V.P..
Major Attribute: Health or Skill Power
Minor Attributes: Burn, Bleed and Shock resistances are good choices here.
Here is an instance where you could roll for health or skill power as a major attribute. This was more of a judgement call. Because we are working with an Electronic/Skill Power build, it would make sense to spec into Skill Power. Although, we don’t want our Health to be too low. We went with health to make sure we could have some lasting toughness outside of the support station but, again it’s your call. Either choice is a good choice.
The Minor attributes will only matter outside of your support station because with this Division 1.6.1 Reclaimer build, you will be immune to all status effects inside your support station.
Major Attribute: Skill Power
Minor attribute: Burn Resistance
We chose Skill Power here because we went with Health on our Knee Pads. Also, the “Inventive” talent on this high end backpack is were we will be getting a 15 percent boost to skill power, as long as our health is full. With the Vigorous chest piece, and the fact that we will be spending most of our time in a support station, means we will be able to take full advantage of the Inventive talent.
Major Attributes: Skill Haste, Critical Hit Damage, Weapon Damage or Critical Hit Chance
The Most important thing here is going to be the Critical Hit Damage. If you take a look at the skills we will be using, one of them is Pulse. We are using that pulse to give us the highest critical hit chance as possible. Therefore, we need our Critical Hit Damage to be as high as possible as well in order to take the most advantage of our pulse.
Major Attribute: Health
Again, a health roll is the best option here hands down. We need as much health as we can get. you could go skill haste but we feel it is not as important as the Health option.
All gear mods should be Electronics with skill power. We’ve tried a lot of variations with the mods and these still seems to be the best options. I know you may be thinking more firearms or more health, but it would come at too much of a cost to the overall healing and crit chance that we will be doing with our skills. It is The Division 1.6.1 Reclaimer Build is meant to heal and keep healing for as long as possible.
Also, all of the performance mods can be either, support station range, or support station healing speed, or some variation of the the two.
This is another area where you can pick and choose what you want to use. The reason we are going with the Caduceus is to add another option for healing. This might be one of the best builds for the Caduceus and we wanted to take full advantage of that.
Weapon Talents should all be spec-ed for Critical Hit Damage.
It might be obvious that we are going with Support Station but it’s probably less obvious that we are going with Pulse Recon Pack. As a healer, we could have gone with First Aid in order to add another healing option, but we wanted to make a viable healer that can still hold their own in a fire fight. The reason being is that the enemy isn’t going to not shoot at you just because you are a healer. If anything it puts a bigger target on your head. With the Pulse, we will be able to combat any agents that feel they can target us because that think we won’t be able to fight back. They will find out the hard why that, that is not true.
Recovery Link, in my option is the better of the three Signature Skills hands down. Also, this is The Division 1.6.1 Reclaimer build. Get your healer on!
We want our Support Station to last so, if an enemy is targeting our Support Station, then we can give it a little heal with the Combat Medic Talent. Also, every time we kill a hostile, we will at 10 percent lifetime to our station. Win, win.
This Division 1.6.1 Reclaimer build is a must for everyone’s arsenal. It is super effective with its heals as well as being a formidable ally in a firefight. Most of the time being a healer means you won’t be getting as many kill as your other builds but I promise you that, with this build, you will be able to put down rogue agents right along side any other build out there. Thanks for taking the time to check out this article. If you wanna see more build videos for The Division check out our YouTube Channel. We wouldn’t be able to keep this up without the support of viewers like you. Also, if you want to help AreYouGaming.com, to keep moving forward, check out our Patreon Page. Thanks you so much for your support and as always…Game On!