First Major Destiny Hotfix
The Iron Banner has left the Tower after the week long PVP event. The new section of the Tower that became available with the Queens Wrath Event has now been sealed once again. After these last three weeks of special events there was speculation among the community as to what new surprise Bungie had in store for this week. However, instead of receiving a new event, players today will bear witness to Destiny’s first major nerf since its release. This major Destiny Hotfix (220.127.116.11) goes live today addressing many bugs and fixes, as well as adjusting many of the most popular weapons in the game.
Auto Rifles finally have received their long awaited nerf reducing damage, precision damage and stability. While the damage and precision reduction are fairly minimal, the stability has been significantly reduced by 4 to 17 percent based on the weapons stats. The Auto Rifle was intended to be a closer range weapon among the same lines as a sub-machine gun. It was never intended to have such impressive accuracy at a long range. Therefore, Bungie modified this weapon to bring it closer to their intended efficiency.
Shotguns were also considered too effective at long range and were nerfed hard with a maximum range damage reduction of 20 percent. By no means is a Shotgun supposed to be a long range weapon, but a 20 percent damage reduction is quite hefty. However, with these Auto Rifle and Shotgun changes, Bungie hopes to make other weapons more viable in the Crucible. Currently, the Auto Rifle/Shotgun combo is the most popular set-up in PVP. On the other hand, Fusion Rifle is just as popular a secondary as the Shotgun providing one-shot kills in Crucible matches. Somehow it was able to avoid the major Destiny hotfix in this update. Changes to this fan favorite may be coming in the next weapon patch that tweaks lesser performing exotics.
While more exotic weapons are promised to be adjusted in a future patch, the Vex Mythoclast did not miss this week’s nerf bat. Actually it got hit directly in the face with the nerf bat getting a damage decrease of 34%. The precision damage was mildly increased to help make up for this damage reduction, but not nearly enough. In Bungie’s defense, the Vex Mythoclast was the most overpowered gun in the game, but this nerf takes away its viability and it will most likely become a novelty item that is stored in player’s banks.
Scout Rifles came out on top receiving an overall damage buff of 6 percent with improved target acquisition and recoil. Damage versus combatants was also increased by 6 -25 percent based on the weapons tier. The Scout Rifle has always been a quality weapon in PVE, but Bungie did not believe that it was doing enough precision damage. Intended to be a long range weapon in the same regards as the sniper rifle, this damage increase makes it more comparable to its sniping counterpart. These damage buffs also make the Scout Rifle a more viable option for the Crucible with its new added stopping power. Fans of the Scout Rifle should be pleased with these new perks.
The major Destiny Hotfix also updated the Raid in the Vault of Glass to eliminate exploits found by snipers during the Templar Encounter. It is no longer possible to stand back on sniper platforms to stay safe from harm. Finally, the new loot cave in the Rocket Yard was closed for business as the Fallen have retreated once again. Those poor Fallen are running out of places to hang out.
With all the new changes to the weapons in Destiny what set up are you going to use after today’s major Destiny Hotfix? Let us know in the comments below and stay tuned to areyougaming.com for all your Destiny news.
For a full list of patches notes click here.