MMO vs Traditional RPG
This Holiday season we saw a long awaited console wars between the PS4 and the Xbox One. During the announcement of the PS4 fans roared about the price being 100 dollars lower than the Xbox One and both had pretty comparable specs. The PS4 having a better GPU being able to pump out a higher resolution causing the crowd to roar again. Then it came to the indie games and RPGs and PS4 was dawned the winner of the E3. Now that the holiday dust has settled and consoles have been purchased, the reality is that people are either Xbox people or Playstation people. The Playstation fanboys raved about FFXV and other indie RPGs that are exclusives. But lets all be realistic the classic RPG is practically an obsolete genre of games and hardly a selling point for the next gen systems. Yes, Square-Enix is still milking their tired golden goose and other smaller companies are making lackluster RPGs for cell phones. But let’s be honest in a match of MMO vs traditional RPG who is the victor? Classic RPGs are known for great stories, music, memorable characters, CGI cut-scenes, and a unique fighting system. RPG purests will also claim that they like the fact that there is a beginning, middle, and an end.
However, we all played World of Warcraft even if it was only for an hour, but any RPG fanboy has dabbled in the drug that is WOW. There are many differences between the MMO vs traditional RPG but the serious difference is the end game content. In classic RPGs once your character is leveled up then the game is over, but in MMOs the game doesn’t truly begin until you reach your max level and then the true grinding for gear begins. This endgame content is what has made classic RPGs feel pointless. Why spend a hundred hours leveling
a toon when at the end of the game there is no content for your max out character to enjoy. The joy of leveling up your character has been taking away from the MMO due to power-leveling to get to the end game content . Whereas leveling used to be the major point of the game, now guilds power level to the end of the expansion to get to the end game content as fast as possible. This causes the story and graphics to take a backseat to the fighting system and the dungeons. Also, with guilds and the social aspect of the MMO makes an online community which is not found in the classic format. The rise of the MMO has made developers sway away from classic RPGs and concentrate on the money making model of the MMO with its addicting gameplay, monthly fees, large user base, re-playability, and the large communities of PC gamers and console gamers it brings together. Very few RPGs have had the popularity of World of Warcraft, and few ever will and the classic model still breaths in some amazing franchises like Mass Effect however, these are few and far in between after the rise of the MMO. Thus making it apparent that in the battle of MMO vs traditional RPG, MMO has all but killed the stand alone RPG that flourished throughout the late 20th century.
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Article written by, @thewurldwarrior