Blizzard Cancels Project Titan Game
Blizzard announced four days ago that they have officially canceled the development of its secret next generation massively multiplayer game, code named Project Titan. This is mildly shocking due to the seven years that was already put into its creation. However, after the developers announced last year in a report from VentureBeat that they were going back to square one to reevaluate the direction of the project, this cancellation has been a long time coming. In a recent interview with Polygon, Blizzard co-founder and CEO Mike Morhaime explains some of the reasoning behind Project Titan’s cancellation. While there obviously were enough flaws in Titan to warrant its cancellation, the immense popularity of Hearthstone and the popularity of the free-to-play model in MMORPGs these days had to have some factor into the game’s demise.
After years of being in the dark about any details concerning Project Titan, a recent article posted on Kotaku.com sheds some light on what Blizzard had been working on all these years. While Blizzard had no official comment on the matter, many anonymous developers revealed a general idea of Titan’s format. The game was described as being very similar to Team Fortress 2’s gameplay and StarCraft II’s in-game cinematics. The game was designed for players to participate in a dual format MMO. During the day players would be a part of the “real world” where they would have a day job crafting things, socializing, and taking care of their responsibilities. However, much like a super hero, at night your character would join the “shadow world” in which players would fight enemies, battle in death-match missions, and other PVP scenarios like capture the flag and dominion. While Blizzard’s goal was to make this game enjoyable and inviting in both worlds, a major nail in Titan’s coffin was that the end product did not end up being either of these. “We didn’t find the fun,” said Mike Morhaime in his interview with Polygon. “We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.” Based on the general overview of the game it doesn’t sound very exciting, but since Blizzard consistently makes addictive games that suck away hours of the day, this is hard to believe. When it comes to MMO’s, however, Blizzard knows what they are doing and should be trusted to make the right decision when it comes to project development.
Titan has been canceled, but the team that has been working on the project all these years is still intact so whether or not the scraps from Project Titan will be used for another game remains to be seen. Blizzard’s senior vice president of story and franchise development Chris Metzen explained, “We took a step back and realized that it [Titan] had some cool hooks. It definitely had some merit as a big, broad idea, but it didn’t come together.”
Hearthstone was a huge eye opener as well for the team at Blizzard. The popularity of this free-to-play TCG has become more popular than imagined by the company. The first expansion, Curse of Naxxramas, was released this summer and has helped Hearthstone become a major player in eSports. This game as well as Heroes of the Storm has shown Blizzard that they don’t have to typecast themselves into a certain type of genre. With Project Titan being canceled it frees up a whole team of developers to be able to concentrate on new innovative games to join their existing all-star lineup. Blizzard already has two new projects being released soon with Heroes of the Storm and the new World of Warcraft expansion, Warlords of Draenor which is set for a November 13th release this year.
What do you think about the cancellation of this long term project? Let us know in the comments below.
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