Star Wars – The Old Republic
After Star Wars – The Old Republic had an excellent launch in 2011, it seemed that Bioware and EA were going to make MMO history. Rave reviews and numerous E3’s later with a legion of World of Warcraft addicts rushing to their local retailers, it seemed like swtor might be the first game in years to significantly challenge Blizzard’s stranglehold on the MMO genre. Unfortunately, due to the rising free-to-play model that was emerging in 2011, and Star Wars – The Old Republic’s gruelling leveling grind, it was forced to become free-to-play in late 2012.
Being a founder of swtor, I led the Sith revolution for a time and then reluctantly packed up my light saber and took an extended leave. However, with the introduction of Republic Starfighter I have found myself once again sucked back in. After landing in Nar-shadaa I once again became nostalgic of what an accurate depiction Bioware created of the Star Wars universe and how this game will be remembered as an excellent contribution to the franchise.
Unlike other aspects of the game, Republic Starfighter is available as soon as you create a character and hit play. Even though you are unable to queue for pvp or flashpoints until level 10 Bioware has made Republic Starfighter available to subscribers and preferred members right away. If you are a free to play member then Republic Starfighter is not available till February but trust me it will be worth the wait. Upon creating a character you will receive a package in the mail giving you a pilot outfit as well as a paint job for you starfighter. All of this and more can be used in the Starfighter hanger menu before you queue up for battle. There are tons of customization that can be made to your fighter and are able to purchase more ships with special currency called Requisition.
Once the battle has started your starfighter comes out of hyperspace and you must take control of three battlestations to acquire points and hold them to win. The exciting thing about Republic Starfighter is that it is off the rails fighter combat. It is definitely a lot more what I had hoped for from space combat from day one. The other mini-game was repetitive, whereas this feels like true Star Wars space combat. The controls take some getting used to as the aiming with the mouse is very sensitive and when first started
I crashed quite frequently trying to direct my fighter and keep up with the enemy. But after about my fifth attempt I had begun to get the hang of it and began fragging imperial scum. Bioware has really made this mode worth your wild cause if you prefer to level through starfighter then you are perfectly capable of doing so gaining xp for your toon all while using your currency to buy upgrades for your aircraft.
It seems that even though swtor is two years old and no true expansion was ever released Bioware is still breathing new life in the game and making it a viable option in the MMO market. Although there are only two maps currently available there are plans for more updates and with new storylines on the horizon Republic Starfighter brings a lot of appeal back to the game. I found myself engrossed in the excellent storyline and tempted to subscribe once again and thus able to acquire all of the features this game has to offer. It has become apparent to me that until Elder Scrolls Online is released in April, Star Wars – The Old Republic is my MMO of choice. Remember to stay frosty true believers and may the force be with you!
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Article written by, @thewurldwarrior