Titanfall IMC Rising DLC
IMC Rising is Respawn Entertainment’s final piece of DLC included with the season pass for Titanfall. While many people felt that Titanfall didn’t deserve their money and that the game was overhyped, I personally found this to be untrue. Titanfall has consistently been one of my favorite games to be released on the next-gen systems. Its fast-paced run and gun gameplay kept the game fun and exciting and each DLC has given players very quality maps to continue its momentum. The lack of story mode has swayed many players away from this shooter and caused much animosity towards the title. However, Respawn Entertainment has continued to make up for this with quality DLC and Titanfall IMC Rising continues this trend in spades.
This final DLC pack follows suit with the rest of its previous map packs by providing three gorgeous levels to continue the civil war between the IMC and the Militia. While the story leaves something to be desired, the levels in Titanfall IMC Rising helps provide some links back to the campaign mode and helps set up this franchise for its upcoming sequel.
For example, in Zone 18, Hammond Robotics headquarters has been destroyed in the on-going conflict between the factions. This causes the IMC to have to find a new outlet for titan production. Zone 18, a base converted into a factory, has a very familiar “Titanfall” design of the three new maps. It is filled with steel buildings which are named and marked allowing for players to navigate the map with ease. This is also good for teammates to be able to communicate their positioning on the map for better team coordination. Cutting through the middle of the level is a very long bottleneck, creating intense titan brawls.
Sand Trap is the second and arguably the most visually stunning map in the game. The setting takes place in an old Interstellar Mining Corporation fuel refinery. This refinery is essential to the IMC to continue their fight against the Militia forces by providing the fuel reserves for their titans and their spacecraft. Sand dunes highlighted by moonlight vary the elevation of the level allowing for numerous hiding places for these massive titans. This gives players a false sense of security as Pilots run over these sand dunes only to discover numerous titans waiting to pounce on them from this strategically placed hiding. This is a great map for Last Titan Standing!
Backwater, the third map included in Titanfall IMC Rising, is a Militia camp that Commander Barker has set up for his forces. To help fund their revolution Barker has set-up a moonshining business, even though it is safe to assume that he is drinking some of their profits. This map has all of the elements that one would expect from a moonshining camp with palm trees, wooden structures, piles of grain, hay, and silos. The design for this map is fun and very colorful and you can tell that the developers had a great time bringing this area to life.
In conclusion, Titan IMC Rising is my favorite DLC by far and an excellent send off to one of the first great games to hit the next-gen consoles. Unfortunately, this will be the most overlooked DLC of the three due to the immense popularity of Destiny, but fans of the series should not miss out. While Titanfall was not perfect, it brought a fun new perspective to the first-person-shooter genre and Respawn Entertainment, being a new company, learned a lot from this experience. It will be exciting to see what elements they add to the next rendition of the franchise. While everyone is screaming for a legit campaign, I personally will be a happy man as long as they just keep the ability to wall run. Which is a feature I wish was included in every FPS I play.
For more on the future of Titanfall and the upcoming sequel keep it locked on areyougaming.com and remember to stay frosty Pilots!!!
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