An Unbiased Titanfall Review by an Xbox Fanboy
Okay so I have been ridiculously Hype about Titanfall from the day it was announced. Being a huge fan of First Person Shooters and Mecha, (Gundam mother %^&%), this game seemed like my wet dream. I actually delayed my day one purchase of the Xbox One because Titanfall was delayed. So when the Xbox One bundle with Titanfall was announced I had to have it. After installing the QR code and downloading the game, (which takes a VERY long time), I booted it up. After finally being able to connect online I was welcomed to the Titanfall community with the message of the day: “Thank you for purchasing Titanfall and participating in our new matchmaking beta…etc etc etc.” Too be honest, I kinda blacked out after I saw the word beta. Technically, since I bought the bundle I got the game or Titanfall beta version (cough cough) for free but I thought about all of those gamers and Xbox fanboys like myself that were counting down the days until this game was released. And in turn after spending $59.99, this is what they were presented with. Apparently, EA learned nothing from Battlefield 4 and once again proved that unlike some other publishers that money is still their main focus.
Everything about the game seems unfinished which make sense since this is the unbiased Titanfall review. The matchmaking system lacks any private match support or a way to invite your friends to join your party. The menus look rushed and unfinished and the amount of time it takes to find a match is way longer than it should be, especially with as popular as this community was right out of the gate. There is such a small amount of weapons to choose from that there is not even a category system for specific guns types. This would be fine, but the lack of customization for the weapons as well doesn’t make up for it.
Now let’s move on to “Campaign mode.” This has been one of the main things that most players have an issue with. However, I do understand the mentality in making a multi-player campaign instead of single player one. Especially since most FPS players don’t even spend time playing the campaign unless it is a cult classic like Halo. But, if you are going to make an online campaign then you should at least introduce the characters or at least the factions. Either through a small back story on the main menu or during the pregame before the action begins that way you know what the point of the conflict is. After playing both sides of the campaign I still have no idea why we are fighting nor do I care that, (spoiler alert), Macallen, or whatever his name is, dies or is MIA after the final battle. And the small amount of back story they do have during the multiplayer campaign is poorly written and ends up just being noise or laughable at best. I am definitely more interested in not being punched in the face by a titan then what half assed story is trying to be yelled at me through my headset during battle. So yes, campaign doesn’t usually matter to most hardcore FPS players but when you are introducing a groundbreaking franchise you should spend just a little time making me care about the games background. If for no other reason just to avoid monotony.
Okay so onto gameplay! This is the point where you can tell Respawn Entertainment focused their time when developing Titanfall. The gameplay is a blast. Wall running and double jumping allows for an insane amount of opportunities and vantage points to pick off the enemy. Whereas in COD or BF4 you have to sprint with your sniper rifle, then run up stairs, then climb a ladder, and then fight for a ledge to snipe from. In Titanfall you can be at the top of the building sniping in five seconds. Even though it is only 6v6 combat, the game is filled with bots and turrets in which upon hacking or killing them decreases your time until your titan is ready. The action is crazy fast paced and really feels like you are in a sci-fi mecha warzone where you must keep moving to survive. However, if you find yourself outside of your titan you have just as much chance if not more of a chance of taking down titans and pilots alike, due to your anti-titan weapon and cloaking device.
Although the gameplay during the unbiased Titanfall review is exciting and a blast, it is not without some flaws. It is sometimes hard to duck through windows while wall jumping or double jumping. I found myself sometimes making some epic wall-runs and then trying to duck through a window to instead find myself just falling to the ground. Also, on the Xbox One, I have found lag issues and some netcode issues in which I will shoot a pilot with a shotgun in the face like four times and in response he turns and jump kicks me. And yes, the auto lock-on jump kick is pretty OP but I am sure that will get nerfed. I have found myself getting frustrated with these issues at times and wanting to walk away from this game and then a few hours later I find myself booting it up again for another go. The gameplay is straight up addictive and a refreshing change to this sometimes stagnant genre!
Respawn Entertainment, also, is not unaware that the game is incomplete and has responded with quick patches and announced that more are on the way. And unlike other developers they seem to have a very ambitious attitude and a determination for the game to succeed. This has kept the community positive towards Respawn and the Titanfall beta version. And if their commitment to not only listening to the community, but also caring about their product continues then Titanfall still has a great chance to survive the season. It wasn’t easy trying to give a unbiased Titanfall review, but given the circumstances, I think the words speak for themselves.
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